Sequencer | |
---|---|
File:Sequencer in-game.png | |
Name | Sequencer |
Type | ? |
Physics | No |
Transparency | Yes |
Luminance | Yes, 9 |
Blast Resistance | ? |
Tool | Any |
Stackable | Yes (64) |
Data Value | dec:138:1 |
Mod Included | RedPower2 |
The Sequencer alternates between each of four sides in sequence at a user-specified speed, sending out a Redstone signal as it passes each side. Since it is synchronized to world time, it also makes a handy clock - simply set it to 300 seconds. It can constantly switch on and off machines, pistons, etc.
Sequencers are synchronized to the world time. Consequently, any action which causes a change in the world time (like sleeping in a bed, or using the /time command) will cause the sequencer to change state. In some designs, this will have little-to-no effect, but if a sequencer is used to manage time-sensitive circuits, it may cause bugs in the circuit design.
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