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| Sequencer | |
|---|---|
| File:Sequencer in-game.png | |
| Name | Sequencer |
| Type | ? |
| Physics | No |
| Transparency | Yes |
| Luminance | Yes, 9 |
| Blast Resistance | ? |
| Tool | Any |
| Stackable | Yes (64) |
| Data Value | dec:138:1 |
| Mod Included | RedPower2 |
The Sequencer alternates between each of four sides in sequence at a user-specified speed, sending out a Redstone signal as it passes each side. Since it is synchronized to world time, it also makes a handy clock - simply set it to 300 seconds. It can constantly switch on and off machines, pistons, etc.
Sequencers are synchronized to the world time. Consequently, any action which causes a change in the world time (like sleeping in a bed, or using the /time command) will cause the sequencer to change state. In some designs, this will have little-to-no effect, but if a sequencer is used to manage time-sensitive circuits, it may cause bugs in the circuit design.
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