Igniter: Difference between revisions

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{{item
{{Item
| name         = Igniter
|name = Igniter
| image        = [[File:Igniter.png]]
|type = Block
| caption      =
|stack = Yes (64)
| type         = Machine
|data = 763:12
| physics      = No
|mod = [[RedPower 2]]
| transparency = No
}}
| luminance    = No
| blast        = ?
| tool        = [[File:Grid_Wood_Pickaxe.png]][[File:Grid_Screwdriver.png]]
| renew        = No
| stack       = Yes (64)
| data         = <small>dec:</small>150:12
| emc          =
| mod         = ''RedPower2''
}}The '''Igniter''' is a machine added by the [[:Category:RedPower2|RedPower2 Mod]] that creates a flame in the front of the block when powered by a redstone source, and extinguishes the flame when in an unpowered state.
 
The igniter block just like most other blocks faces towards the player upon placing it.
 
The flame produced by the igniter is treated normally, and as such it can be extinguished by other sources. It can also be used to ignite Nether Portals.
 
The effects from the igniter can be mimicked by putting [[Flint and Steel]] in a [[Deployer]], using the deployer method will eventually break the flint and steel while igniters will not lose durability.
 
[[File:2012-09-04_13.46.36.png|thumb|left|A self igniting Nether portal.]]
 
 


The '''Igniter''' is a block added by [[RedPower 2]] that starts fires. When a Redstone signal is applied to any of its faces, it will start and maintain a fire for as long as it continues to receive Redstone power. When Redstone power is no longer applied to the Igniter, the fire will be extinguished. If the fire is extinguished manually by Water or other means (e.g. falling sand) the Igniter will not try to relight the fire after the Water, Sand or other obstruction has been removed. In such a case, the Igniter must be turned off and on again to produce fire.


 
A similar effect could be achieved by placing a Flint and Steel in a [[Deployer]]; however, the Flint and Steel would take damage over time and eventually break, whereas the Igniter does not take durability damage.
 
 
 
==Usage In Automated Animal Farms==
This machine can be a very useful addition to the creation of slaughterhouses. When an animal is killed by fire, it automatically cooks the meat. This makes it much easier to cook food as you don't have to waste coal, fuel,[[Blutricity]] or [[EU]] to cook food.


==Recipe==
==Recipe==
{{Grid/Crafting_Table
|A1 = Netherrack|B1 = Flint and Steel|C1 = Netherrack
|A2 = Cobblestone|B2 = Deployer|C2 = Cobblestone
|A3 = Cobblestone|B3 = Redstone|C3 = Cobblestone
|Output = {{PAGENAME}}
}}


 
{{RP2-nav}}
 
{{Grid/Crafting Table
|A1=Netherrack |B1=Flint and Steel |C1=Netherrack
|A2=Cobblestone |B2=Deployer |C2=Cobblestone
|A3=Cobblestone |B3=Redstone |C3=Cobblestone
|Output=Igniter |OA=1
}}
[[Category:RedPower2]]
[[Category:RedPower Machines]]

Revision as of 18:04, 13 May 2013

Igniter
Name Igniter
Type Block
Stackable Yes (64)
Data Value 763:12
Mod Included RedPower 2


The Igniter is a block added by RedPower 2 that starts fires. When a Redstone signal is applied to any of its faces, it will start and maintain a fire for as long as it continues to receive Redstone power. When Redstone power is no longer applied to the Igniter, the fire will be extinguished. If the fire is extinguished manually by Water or other means (e.g. falling sand) the Igniter will not try to relight the fire after the Water, Sand or other obstruction has been removed. In such a case, the Igniter must be turned off and on again to produce fire.

A similar effect could be achieved by placing a Flint and Steel in a Deployer; however, the Flint and Steel would take damage over time and eventually break, whereas the Igniter does not take durability damage.

Recipe


Template:RP2-nav

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