Red Matter Armor: Difference between revisions
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Latest revision as of 01:13, 25 December 2012
Red Matter Armor | |
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File:Grid Red Matter Helmet.png File:Grid Red Matter Chestplate.png File:Grid Red Matter Legs.png File:Grid Red Matter Boots.png | |
The full set. | |
Name | Red Matter Armor |
EMC Value | 14,548,992 |
Mod Included | Equivalent Exchange |
Red Matter Armor is an upgraded version of Dark Matter Armor that offers 90% damage reduction rather than 80%, as long as you are wearing the full set. It can later be upgraded into Gem Armor. Confirmed weaknesses to the armor are fall damage, explosions, musket shots, and nukes.
It yields a 90% damage reduction and technically gives the player 2000 HP (1000 hearts). With a Red Katar, it takes 86 hits to kill somebody with a full set of this armour, and an Active Nano Saber, 100 hits, though it is heavily not advised as a Nano Saber will deplete before reaching 100 hits ,unless you have a Lappack or other charging equipment.A Red Katar, it is the best melee weapon to defeat a person with this armour.
This armour's only proper weakness is explosions. Hyperkinetic Lens logically makes sense to be their worst nightmare if a opponent wields it, but if the user of the armour is flying, it is reasonably ineffective to a extent, depending on how far the user is off from the ground.
Contents
Trivia
- In Tekkit 3.1 the Red Matter Leggings show part of a chestplate and boots instead of the Leggings, meaning when fully equipped with Red Matter Armor your legs will be exposed. This does not affect the armor's defensive capabilities in any way.
Recipe
Usage
Abyss Helmet
Infernal Armor
Gravity Greaves
Hurricane Boots